Resulting gem would have triple gem bonus without diluting Yellow and Lime by weaker colour*. If you would follow this path, you will get notably stronger gems.(for example, x2 crit multiplication at 7 grade)īetter to start with highest base exp fields - they have decent number of waves, so you can get more amulets. Then it will be easier to get more exp with lowest exp fields(with higher level you can manage more summons). Using random wave composition + restarts would give you early giant waves. Result is individual, with high resonance grade 7 gem in shrine could kill 120k hp monsters.Įndurance is easier to start with highest settings on lowest exp fields (less hp for starting monsters=more angers=easier to build defence).Ī1 : L9 Challenge Amulet (Kill 7000 monsters) Summon the hell out of them, then use high grade yellow gem in shrines. M13: K9 Challenge Amulet (Beat 100 waves) Yes, impossible without premium.Ģ. You get as exp difference between you current attempt and you previous best attempt, obviously if you scored better.Ħ. Summoning (summoned/(killed-summoned)+1)^0.53Įndurance based on waves beaten and isn't related with amount of summoned monsters Partially based on Einfach's Gemcraft chapter 0 walkthrough.Įndurance based on waves beaten and isn't related with amount of summoned monsters Horizontal bars over the stages.įor every 5x multiplier you get on field it shows 1 bar, with maximum being 4. Go to page one where Gremlion explains the lime/yellow grade 2 into grade 4. I have tried this each and every way round I can, but the grade 4 gem i get only has a MAXIMUM damage of up to 94, not 200 as gremlion has indicated.
and im at level 360 ish, without using any method specified here, and wanted to improve. Go to page one where Gremlion explains the lime/yellow grade 2 into grade 4.A very unique approach to TD - and it's pretty challenging too if you don't know what you're doing.īut i cant get any of the above to work! please can you offer some assistance.